![]() ![]() Thanks to Miran for the help he offered me and sources. Yes, that means you'll need the original package, and you'll overwrite that catalog.class with the one from the update. Just replace the catalog.class of the original. For example, if you want to change one of the stock engines such as add a new gearbox from a diffrent engine like the i6 gearboxes? Is a program which takes RPKs from Street Legal 2.2.1 mods and allows you to convert them for use with Street Legal 2.3.0LE. #Slrr engine tool mod how toIn this guide i will explain all the basics on SLRR(street legal racing redline) modding like how to install cars, how to install parts, how to find errors and which. So now, you will also have a rim filter which sorts the rims according to their size, just like the original MWM I have included 2 versions: One with V12 support (but this means you will encounter the second listed bug - check bugs, higher up the page) and one without V12 support, which makes that disappear, but as I said, leaves the game incompatible with any V12 engine which uses LE SuperID's. I have made sure the rims filter works properly. #Slrr engine tool mod updateAdded modified Devil's V6 into the pack since the normal one's exhaust headers didn't appear in the catalog -Fixed problem with battery and NOS textures not showing -Fixed problem with LE shocks and springs not showing up (such as MisterSir's pack) -Fixed 'missing cylinder head' error for Devil's V8 -! UPDATE BELOW: 5/VI/2010 I have updated the game. Even though the icons shouldn't disappear (since I fixed that problem), if they do, replace frontend.rpk with the normal 2.2.1. That is because V12 engine's 'Clutch & Flywheel' section has the same SuperID as the 'Engine kits' section. Bugs and Fixes: -Replacement Devil's V8 crashes the game, but I have made it addon and included it in this package, so now it's OK to use -Engine kits also appear in 'Clutches and Flywheels' section. They just aren't.Life's tough, get used to it. You may notice some cars are not working. As the name says: Install onto your MWM.clean or modded. READ ME OR DIE - Yes, it makes adding LE mods to MWM possible without converting It's pretty useful, especially when everyone is whining about having to convert stuff to MWM to enjoy those new tracks (me included). (Hits: 4766) 16:05 Oxman99 (Hits: 3884) 16:39 Gorgoil (Hits: 2294) 17:51 Miran / Invictus A little program for editing gravity and ground friction! Starter pack of java's for creating OHV engines. ![]()
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